// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

thread 'GWARP'

while true
    wait 0
    for 12@ = 0 to 6 step 1                                                         
        092B: 21@ = group $PLAYER_GROUP member 12@                                  
        if 056D:   actor 21@ defined                                                
        then                                                                        
            0208: 4@ = random_float_in_ranges -10.2 20.2 
            0208: 5@ = random_float_in_ranges -25.2 -30.2 
            04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 4@ 5@ 0.0 
            if and
                8105:   not actor 21@ near_actor $PLAYER_ACTOR radius 50.0 50.0 50.0 sphere 0 on_foot 
                80F4:   not actor 21@ near_actor $PLAYER_ACTOR radius 60.0 60.0 0 in_car 
            THEN
                Actor.PutAt(21@, 1@, 2@, 3@)
            END
        end                                                                         
    end                               
end